// Copyright 2020-2022 Andreas Atteneder
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//      http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//

using System;
using UnityEngine;

namespace GLTFast.Export
{

    /// <summary>
    /// GameObject hierarchies related glTF export settings
    /// </summary>
    public class GameObjectExportSettings
    {
        /// <summary>
        /// When true, only GameObjects that are active (in a hierarchy) are exported
        /// </summary>
        public bool OnlyActiveInHierarchy { get; set; } = true;

        /// <summary>
        /// When true, components will get exported regardless whether they're
        /// enabled or not.
        /// </summary>
        public bool DisabledComponents { get; set; }

        /// <summary>
        /// Only GameObjects on layers contained in this mask are going to get exported.
        /// </summary>
        public LayerMask LayerMask { get; set; } = ~0;
    }
}
