// Copyright 2020-2022 Andreas Atteneder
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//      http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//

namespace GLTFast
{

    struct Primitive
    {
        public UnityEngine.Mesh mesh;
        public int[] materialIndices;

        public Primitive(UnityEngine.Mesh mesh, int[] materialIndex)
        {
            this.mesh = mesh;
            this.materialIndices = materialIndex;
        }
    }
}
