// Copyright 2020-2022 Andreas Atteneder
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//      http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//

using UnityEngine;

namespace GLTFast.Export
{

    using Logging;

    /// <summary>
    /// Converts a Unity Material into a glTF material
    /// </summary>
    public interface IMaterialExport
    {

        /// <summary>
        /// Converts a Unity material to a glTF material.
        /// </summary>
        /// <param name="uMaterial">Source material</param>
        /// <param name="material">Resulting material</param>
        /// <param name="gltf">Associated IGltfWriter. Is used for adding images and textures.</param>
        /// <param name="logger">Logger used for reporting</param>
        /// <returns>True if no errors occured, false otherwise</returns>
        bool ConvertMaterial(
            Material uMaterial,
            out Schema.Material material,
            IGltfWritable gltf,
            ICodeLogger logger
            );
    }
}
